dGenesis has launched Arbidrips to coincide with the Arbitrum Odyssey. Arbidrips are a low cost mint which allow Arbitrum users to experience the benefits of an L2/L1 NFT; we believe this is the logical future of the NFT ecosystem and are excited to offer this opportunity to the broader crypto community.
Arbidrips are a derivative of dGenesis' first L2 NFT, the Drifting Drips. The generative algorithm, which utilizes a combination of the mint transaction and the token ID, leverages the collection's inspiration to create a wide array of visually compelling results. The images are tastefully paired with appropriately impressed/excited dual pointing Soyjaks.
From simple shapes to complex - seemingly organic - interactions, each piece is truly unique. The collection's handpicked 65 color palettes also introduce an incredibly varied visual experience.
The pieces are coded in p5js and each one is animated.
If you enjoy Arbidrips, consider learning more about dGenesis, Drifting Drips, and our staking program. 50% of mint fees go back to holders.
Arbidrips are generated using p5js. Every piece is provably random by utilizing a combination of transaction data and the minted NFT's ID. After ten confirmations, our systems will automatically begin to generate the minted artwork and associated metadata. Join us in Discord, to see mints in real time. After minting is complete, you will be able to regenerate your art in the browser if you choose.
Each NFT consists of an animated 1500x1500px mp4 video and a 6000px by 6000px png image.
To create generative variations, Arbidrips implement 11 variables which effect the end artwork. These variables are:
Handpicked color palettes were a signature of dGenesis Automatons, and they are back! Each has been thoughtfully coordinated. Learn More
Each piece is assigned a maximum brushstroke parameter. This parameter is categorized into one of 4 variables. The diameter trait produces a large impact on the end piece - finely defined wispy lines, to thicc drips, the variation is stunning.
Every brushstoke lives and dies. The brushstroke trait determines how long that life is, and is categorized into one of four possibilites. This trait has a big impact on how long the animation is.
Noise Scale affects how the movement algorithm progresses. Definite patterns exist among similar noise scales and movement patterns. There are three possibilites.
Movement type is perhaps what gives the piece the majority of it's personality. It has the largest impact on the movement of each drip. There are three possibilites.
This trait is pretty straightforward. Whether it has a border can either mean negative space on the edge, or drips on the edge depending on other traits.
Arbidrips come in a variety of shapes. There are five including circles, squares, spirals, and more...
Sometimes a shape needs some friends. The number of shapes is categorized into one of five categories.
Some drips are angels! A halo is a border around the shape. Only some shapes can have halos.
Halos come in two shapes, circles and squares.
Collisions are areas on the canvas that drips must avoid. They can create interesting effects as the drips interact with them.
Each Arbidrip is built based on one of 65 different potential color palettes. Each palette was hand-made because we believe that high-quality, carefully chosen palettes are necessary and bring out the best results in our generative art projects.